![]() ![]() When developing your own code, you may be able to use compilers not supported by Unity (F#, for example) by compiling the code to a DLL and adding it to your Unity project. However, you may have access to third party Mono code which is supplied in the form of a DLL. It is generally much easier to work with scripts than DLLs in Unity. The resulting DLL can then be added to the project and the classes it contains can be attached to objects just like normal scripts. ![]() However, it is also possible to compile a script to a dynamically linked library (DLL) using an external compiler. Usually, scripts are kept in a project as source files and compiled by Unity whenever the source changes.
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